Maps or caps ? I think only few nowadays pays any attention to that issue as
leagues and most clans have adapted the win-by-maps method over the traditional
win-by-caps. We have always presented results on our website in win-by-caps
method. I think it's because of Clanbase, that in it's active days, used that
method to decide the winner from the match.
We see TFC match as one solid event and not as first round and second round. Sure
there is rounds but they make the whole match and the match should be won by
the team that performed better i.e got more caps. As the maps are same to each
clan and nowadays matches are played on single, quite equal server, there is no
reason to divide the match into two seperate sections where the first round
decides and reduces the possibilities for the outcome.
Here comes the whiners "But in Well you don't cap so much and Chimkey is such a
capfest and..." So what ? It's same for both teams and as both rounds are played
on same server usually, neither team has any real advantage. The match should measure
the performance of a team. Good clan performs well in all maps, not just in one.
Lets say that Clan A wins the first round. With win-by-maps Clan B has no way to
win the match as the best they can do is get draw by winning the 2nd round. No
matter how much they would own on the 2nd round, they will only get draw. Heh,
after 1st round, Clan A can just drop it and still they get draw if it's all they
need. We and several other clans have take advantage from this flaw in win-by-maps
method.
Let's look at sports. Does ManU get at least draw against AC Milan after they won
1st round ? Of course not. With decent effort from AC Milan on 2nd round, they might
win. Now you say "but the playground in soccer is the same for the 2nd round". Well,
so it is in TFC if you look the overall match, not just rounds. Sure the map might change for
the 2nd round but both clans have the same opportunities to cap in EACH round so
winning by caps is far more logical. Especially when both rounds are played on
equal server
Overall performance. That is the keyword in this column. Not performance in certain
maps but overall performace for the whole match. Overall performance should be the
one that decides the winner from match and that overall performance is caps. Heh,
personally I would like to see system that takes frags also into account but I think
it's too high hope :)
Leagues have also seen this issue as nowadays they have started to take eye
on caps also. Either you get some bonus points from caps like in LTFL or
then the match is resolved purely on performance as in WPTFCL. Then there is
VTFL which has somekind of mixed system.
Both systems have flaws of course but win-by-caps has few of them than win-by-maps.
We have and continue to present results in win-by-caps. Some clans like to present
results in win-by-maps as it decreases amount of losses and increases amount of
draws. Then they can show that they don't lose that much. Of course this works both
ways to wins also. Then there are clans who present the results in the way that
suits for the situation better. They use the method that looks better on the site.
Kinda lollish.
If you still think it's all about maps, you can go and figure out why leagues
have taken eye on caps also. Keep the match exciting for the 2nd round also, choose
to play with caps :)
-Rojola
Jeroi wanted to give his two cents on the subject and I promised to publish his
writings here too. So here is 2nd opinion by Jeroi, text is unedited.
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WARNING ! STUFF BENEATH THIS LINE IS FROM JEROI, HE IS NOT OUR MEMBER NOR HE EVER WILL. HE IS NOT OUR SIDEKICK EITHER !!!
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We had a long and very pointles talk about this matter with Rojola and
so I asked, if I could write colum of my opinion to take a look about the
matter from another view.
First of all I think nowdays leagues have made scoring systems more
logically altaught some leagues have win by performance like Rojola said.
Ok sure it is pain in the ass for offy if win outcome is made by maps
and more happy defence players if it's made by maps. But here I will
demonstrate real life exsamples which can be looked from point of view for tfc too.
1. If we take a look small war. Like tfc there is nation1 and nation2.
So there is two locations where the war will be.. So first war will be held
at locationA which wins nation1 and all nation2 has been destroyed there.
Second war at location2 did won nation1. Logically The both nations try
to talk peace now. So the war will be tie. If not there will be location3
which decides overall. Into TFC: Friendly war: 2fort & Openfire. Team A wins 2fort and team B
wins openfire. logically this match will be tie. If they want to see still
whos better they should fight that third map like shutdow2.
2. Lets look soccer like Rojola said. There is ManU and Milan. First leg
will be played at milans arena which ManU wins. Second location is ManUīs
stadium which Milan wins. Lets look at overall goals of this game Manu 3 - 2
Milan. That dosent matter īcos Milan did won the another match so only
thing which can settle this is third match in different location again. If itīs
not held both clans are equal. It is no matter if one match have 2*30min
'cos it is held at same stadium. Altaught some leagues have rules how
win is ruled like UEFA. Same Like TFC. Now we are talking about friendlys which
are the base for the league.
3. It is same thing at icehockey too. Onlything is that ice hockey
leagues judge the golden goal at extra time. Which in this could mean in tfc
that second map will be played again and who caps first win whole match.
Ok there is few examples why I think more logically way to judge tfc
matches are win by maps. Ofcourse players are annoyed because all the hard work
for frags or caps... But it is same in soccer or a real war. I have same
opinion againts those clans which uses different styles to judge so that it will
look great on their website. Still tho, I feel it is more fair to give
both clan one point in league if both wins map. Afterall they have won one
map! Yes I think overall performance is good for the clan as always there
will be more better players in it and leader can take a look how everybody is
going and improving. But this is all the art of war! If your tacs are good in
one map and praccy went good you could win that map even tho the another
clan is better. I think overall performance for points is not good.
I can see logical and very sportmanship way to judge scores with maps.
There is no flaws but only those players which are good wants to get high
score.I think better way is to think for the clan not by your own score or
deads. Or caps. Your Clan wins a map if it gets more caps. That is it. You have
do the same in the another to win both maps.
After all how can you judge so that in first map clan A got 20 caps and B
got 5, second is 2-5 and clan A wins both maps because of that first map
performance which has nothing to do with map b? This isnīt sportmanship I say!
And only those who "own" wants to use win by caps and performance points. I can
say that in my past clan I judged by maps and got very nice and friendly messages
form clans which we did won by caps but not with maps so I judged them as tie.
Then again another clans were not happy when they did win us by caps but not by
maps. But same rule for everyone as I well enough did show above.
My english Isnīt the greatest but thanks Rojola.
- Jeroi